

The Millers told the site Adventure Classic Gaming that their childhood love of the complex worlds of Middle Earth and Narnia provided “the seed idea of what it meant to build a deeper fantasy world. IT ALSO TOOK CUES FROM THE WORKS OF J.R.R. The book features a group of characters marooned on an eerie islet similar to Myst Island.

JULES VERNE PROVIDED THE INSPIRATION FOR MYST, AS WELL AS ITS NAME.Īs brothers Rand and Robyn Miller, the game’s creators, told Wired in 1994, Robyn was reading Jules Verne’s novel The Mysterious Island, a sequel to 20,000 Leagues Under the Sea, while developing the game. In 1993, two sons of a traveling preacher unleashed the power of “ Myst: The Surrealistic Adventure That Will Become Your World.” Two decades later, it’s time to shine a light into some of the massive fantasy world’s hidden alcoves, and finally give the Strangers of the world-who maybe didn’t sleep so much in the ‘90s-some answers.
